Disruptors and Autocannons are now considered Brawling weapons, with short range but faster attacks.Autocannons now have a faster fire rate (and thus are very high damage for their weapon size, but have very short range).Added new aux components that use Exotic Gases, Rare Crystals, Living Metal, or Zro to provide armor and shield hardening. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration.Due to their ability to bypass shields, Strike Craft are very effective against other Strike Craft. Strike Craft are more reliant on Shields, Missiles and Torpedoes are more reliant on Armor. Flak Batteries now more strongly counter Strike Craft, while Point Defense now more strongly counter missiles and torpedoes.Reduced the health and refresh rate of most strike craft. Strike Craft no longer intercept missiles, but will continue to fight each other.Artillery and Carrier combat computers now use the new maintain_range combat behavior, which attempts to back off if at less than roughly half their desired range."Swarm" and "Torpedo" behavior will charge in, "Picket" and "Line" behaviors will attempt to stay at the range of their median range weapons, and "Artillery" and "Carrier" will try to stay at the range of their longest ranged weapons.This generally increases the desire for ships to remain at range if possible. Ship combat computers now ignore certain weapons for desired range purposes, and base their desired distance on the actual loadout of the ship.Significant adjustments have been made to various ship combat behaviors.Weapon component tooltips now display minimum range and firing arc.Added a minimum range to all Large weapons except Lasers and Autocannons.Small weapons of a category now have a slightly faster refire rate, Large weapons of a category now have a slightly slower refire rate.Some sources of Evasion have been replaced with other effects.Unlike standard torpedoes, they remain instant hit weapons for now. Damage has been adjusted to be balanced as a Torpedo class weapon, and like the new Torpedoes, they deal increased damage to larger targets. Energy Torpedoes such as Proton and Neutron Launchers have been changed into G class weapons with a minimum range.Torpedoes now have a maximum firing arc of 25 degrees and a shorter maximum range.The Unbidden also get a reduced variant of this. Torpedoes now gain a multiplicative damage bonus to their damage based on the ship size of the target, as do Prethoryn missiles.Added a new ship size: Frigates are an advanced form of Corvette specialized in delivering G class weapons.If you do not possess any weapons that fulfill the selected role, it’ll do its best with what you have. Ship Roles can now be selected to auto-design ships that actually fulfill certain roles, such as Artillery, Brawler, Torpedo, and so on.More counters should exist for different strategies, and mixed fleets should be more viable than before, covering for the weaknesses of other ship types. The Stellaris 3.6 “Orion” update includes many changes to combat. Goggamespyi7b6ybpnpnlwhb4md6owgbijfsuj6z5hesqt3yfyz42rad. # # VERSION 3.6.0 - Orion # # Please do not bug us with these sort of requests. How are download links prevented from expiring?Īll games are available to be voted on for a re-upload 30 days after they were last uploaded to guard against dead links. This is to deter bots from scraping the site and issuing a DMCA takedown on filehosters. Why do I have to complete captcha to view download links? Every installer is checked for authenticity from GOG.com and integrity before uploading. OMG! My antivirus software is reporting I downloaded malware! What gives? No, this would cost even more time and money. Please use JDownloader 2 to download game files and 7-Zip to extract them. What is the easiest way to download or extract files? Simple! To upload and share games from GOG.com. Frequently Asked Questions What is the purpose of this site?
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